Ability ScoresĪbility Score Increases (ASI) at 4th, 8th, 12th, 16th, and 19th level. Hermit: Medicine skill and the herbalism kit can be handy to make potions, especially since everyone will probably be expecting you to be the healer anyway. Guild Artisan: Insight, Persuasion is good if you haven’t dumped CHA, and a language. Instruments can be fun, but not very useful. This can even be beneficial to heavy armor builds because it allows for a d4 bonus to your disadvantaged Stealth checks and allows you to cast pass without trace to help offset your negative bonus.įar Traveler: Free language, Insight, and Perception. If you want some stealth options as an cleric, the Mark of the Shadow is one of the best ways to get it. Mark of Shadow: Even though the ASIs don't align with the cleric's priorities, the spells learned are too good to ignore.Clerics will more often than not prefer the Aereni's skill expertise over the weapon proficiencies granted by the PHB race. Advantage on saving throws against being charmed and immunity to being put to sleep keeps you healing and buffing your party in dangerous situations. Aereni Wood: DEX is good for initiative and light armor capabilities and Perception pairs well with the cleric's presumably high WIS score. Best Races for Cleric Standard RacesĭEX is good for initiative and light armor capabilities and Perception pairs well with the Cleric's presumably high WIS score. If you’re not careful, you can end up wasting a spell slot or dropping a spell at an inopportune moment because of poor concentration management. Concentration forces spellcasters to remain focused on a spell for the duration of its effect and will cause them to drop the spell if they take enough damage or cast another spell that requires concentration. Announcing you are playing a cleric is kind of like announcing you will be the designated driver, your friends are likely to get themselves into a bit more trouble knowing they have someone to bail them out.Īpart from that, the biggest issue clerics are likely to run into is that their spell list contains a lot of concentration spells. While 5e cleric builds can be varied and don’t have to necessarily focus on healing, your party may rely on you for support when situations get rough. Having a solid healer/buffer in your party is indispensable, although some might call it the “boring” job. Like warlocks, clerics get their domains at 1st-level which can inject some potent class features in the early game. Each Domain gives you bonus Domain Spells, unique abilities, and a bonus to damage with either spells or weapons. A cleric’s Domain is a defining aspect of your character as they represent what your cleric worships. Keeping everyone in the fight by healing or making them harder to kill is extremely valuable to any party.Īfter spellcasting, Domains are the cleric’s biggest class feature. The cleric’s spell list has a definitive focus on healing and buffing your party members. Like druids and bards, clerics are spellcasters that have a ton of versatility and a long list of roles they can fill. While 5e’s cleric can be like that, they can also be heavy armor wearing, mace wielding, summoning-lighting-bolts-with-one-hand-while-mass-party-healing-with-the-other…ers. When most people think about the ceric class, they think of the quiet party member who heals those in need and throws some ranged spells around when no one’s hurt. Channel Divinity (1/rest), Divine Domain featureĬhannel Divinity (2/rest), Divine Domain featureĪbility Score Improvement, Destroy Undead (CR 1), Divine Domain featureĭestroy Undead (CR 4), Divine Domain feature
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