Attempting to teach one of your Pokemon a new move and reject it, advances by 1 index (In fact what advances here, is checking the summary screen of the Pokemon).The purpose is to advance until we are 27 indexes before our target index.Īnd here are some ways to do this inside the bag: Now we know that the TinyMT state freezes inside the bag and doesn't advance until we manually do it ourselves. We are going to abuse this mechanic, in order to land on our target index directly from the bag. This means that if I enter the bag in Pokemon Village, I cannot hit anything less that index 27.Īnd the reason why we enter the bag in the first place, is because player blinks no longer happenĪnd the TinyMT state freezes, so we have better control of it. Since index 46 is very close, I am gonna aim for that.Ģ7 is the number of TinyMT advances I will get, when I press 'B' to exit from the bag to the menu. I will do the RNG in Pokemon Village's yellow flowers so min index was set to 27 automatically.įinally, my target Pokemon is Zoroark so I select it in the filters along with the rest of my preferences (only sync in this case).Īfter pressing "Update" the tool will show all (yellow marked) indexes that trigger wild Zoroark encounters (slots 10, 11, 12). In Tiny Finder, select the location (very important for accurate results) and you will notice that the min index value will be set to When ready, freeze the game by pressing Start + Select. If you accidentaly trigger a random encounter after the repel effects ends, use another one and repeat. You can't trigger encounters directly from booting the game so a few steps are required to get rid of that restriction (around 5 for grass/flowers and more for caves).įor consistency purposes, I always waste a whole repel. Then stand in the recommended spot according to the following albums: When in game, use a repel and start walking around (preferably inside the grass) until it is consumed. The gender of the target Pokemon may be affected if you plan on syncing the nature, so if that's the case, check the "Assume synced" button in 3DS RNG Tool to get accurate results.Ĭonnect with Tiny Finder as well (Generator -> Extra -> NTR Helper). Getting Startedīoot the game with Pcalc, connect your console to 3DS RNG Tool using the NTR Helper (see here)Īnd keep reseeding until you find a nice spread (Press 'B' in the "Continue" screen, and then 'A' to generate a new seed). The desired species and nature sync (optional), then we are gonna wait until reach our target main frame, for IVs and shininess, and finally trigger the encounter. Similarly to these, for gen 6 wild RNG, we are going to do some specific actions in order to reach the appropriate TinyMT index first, which guarantees a successful encounter, Gen 5 wild encounters is another example.įirst we advance the IV frame by taking steps, and then use chatot pitches to advance the PID frame. Just before accepting the final egg, we wait until reach our shiny frame. We keep rejecting/accepting eggs in order to reach the target egg frame first (which generates the desired stats, nature, gender and ability) and then, If you have RNG abused for eggs without using Masuda method and/or Shiny Charm, you already know that, I am gonna take gen 7 egg RNG as an example, which is similar and funnily enough, uses TinyMT as well. Logicīefore proceeding to the main guide, it is important to explain how things work, and for that, In the past, a special timeline was required to combine the 2 states and manipulate the final result.īut with this new method, all we gotta do, is deal with TinyMT alone first,Īnd then wait and let the game run until we reach our target main frame to get the correct stats and shiny. The main state (MT) advances by 2 per frame or 60 per second, while TinyMT is more complicated and is affected by multiple factors The 2 states need to be manipulated together in order to get the desired Pokemon (when reaching the target frame, your current index should generate the desired encounter). The slot (species), nature sync and most important, the successful (or not) trigger of the encounter, are generated using a second state consisting of 4 hex numbers (TinyMT). The gender, IVs and shininess (PID) for wild encounters in gen 6 games, are generated from the initial seed (main state / MT). This means that in order to abuse for single Pokemon in the wild, we have to trigger the desired encounter by moving in the grass. In generation 6, when using honey or sweet scent in most areas, hordes are generated instead of single wild Pokemon. I discarded all my berries since I don't need them
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